Mechanic Miner Wiki
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[[File:imageshowingspawningmobs.png|320px|right|thumb|text describing.]]
 
[[File:imageshowingspawningmobs.png|320px|right|thumb|text describing.]]
   
Mobs come to exist by [[spawn]]ing in various ways. Most will spawn naturally at intervals, upon entering an area (for instance entering or exiting a cave) dependent on factors such as day/night conditions and [[biome]], often times in groups with mobs of the same variety.
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Mobs come to exist by [[spawn]]ing in various ways. Most will spawn naturally at intervals, upon entering an area (for instance entering or exiting a cave) dependent on factors such as day/night conditions and [[biome]], often in groups with mobs of the same variety.
   
Most mobs are hostile, but already by the time you reach the [[Desert]], you'll probably have encountered the [[Critter]], a harmless being that likes to eat machines. It flees if scared, but occasionally topples you or your vehicle in its retreat.
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Most mobs are hostile, but already by the time you reach the [[Desert]], you'll probably have encountered the [[Critter]], a harmless being that likes to eat machines and resources. It flees if scared, but occasionally topples you or your vehicle in its eager to retreat.
   
   
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(image needed)
 
(image needed)
   
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Mobs are subjected to the same vulnerabilities as the player, meaning that they can get hurt and be killed when stabbed, shot, bombed or similar. Mobs will usually move around according to a pattern until they spot the player - hostile mobs will give chase and try to kill the player, passive mobs will flee when spotted or attacked by the player.
Mobs are -
 
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Most mobs drop resources when killed, usually [[Protein]] and [[Bakelite]].
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When encountering a particularly strong mob, it's important to figure out their pattern of behavior. This will help defeating it more effectively.
   
   

Revision as of 08:36, 11 September 2017

Mobs are living, moving game entities. The term "mob" is short for "mobile".[1]

Spawning

File:Imageshowingspawningmobs.png

text describing.

Mobs come to exist by spawning in various ways. Most will spawn naturally at intervals, upon entering an area (for instance entering or exiting a cave) dependent on factors such as day/night conditions and biome, often in groups with mobs of the same variety.

Most mobs are hostile, but already by the time you reach the Desert, you'll probably have encountered the Critter, a harmless being that likes to eat machines and resources. It flees if scared, but occasionally topples you or your vehicle in its eager to retreat.


Behavior

(image needed)

Mobs are subjected to the same vulnerabilities as the player, meaning that they can get hurt and be killed when stabbed, shot, bombed or similar. Mobs will usually move around according to a pattern until they spot the player - hostile mobs will give chase and try to kill the player, passive mobs will flee when spotted or attacked by the player.

Most mobs drop resources when killed, usually Protein and Bakelite.

When encountering a particularly strong mob, it's important to figure out their pattern of behavior. This will help defeating it more effectively.


List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Passive mobs

Critter.png

Hostile mobs

Frog.png

Trivia

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

  • List

References